vrijdag 16 november 2012

Bertman vs the raid - Murphy's law

Our raid the 8th of November


A new reset, farm bosses still alive and the knowledge of last weeks roflstomping of the four "farmbosses" in Mogu'shan Vaults made me look forward to this raid.

What didn't make me look forward to it was the fact that I'm quite sick. Soar throat, runny nose, headache, the works...

We got a nice raid together although my buddy San had to cancel at the last minute.

We replaced him by Eerdragon, our resident resto shammy.

Loozi was back again to lead us so at least I wouldn't be talking a fuckton over vent which was a good thing with my soar throat.

We started with the Stoneguards (obviously) and immediately I noticed something was wrong.

The bosses didn't die.

Our dps usually is great, this time, not so much.

People died a lot, our dps was quite low and then it dawned on me. Loozi earlier made mention over vent that we had the "toughest" set up and apparently that was very true. We had the bombs and the puddles on the floor and the chains chaining people together screwing us over.

Early on we had a very good attempt (with almost no need for taunting between the tanks - I remember thinking "is this stuff bugged?")

Sadly in the last 15 % people started dying and we wiped at like 2 % or so.

This great attempt made me confident that we could kill this boss in a timely manner. We didn't.

It took us an hour and a half (half of the raid) to kill the stone guards. At one point we even changed our strategy to no avail. After a short break - some of us where getting agitated - we returned and killed those damn dogs.

After that we got to Feng.

I don't know what it is with this boss and DMB but whatever you do, DO NOT THRUST DBM timers.

Phase one fucked us over when I somehow I couldn't reliably steal the interrupt anymore. (Something I did flawlessly last week)

I've been watching for the cast animation ever since. Best thing to do really is to wait until the boss casts the skill you need to steal (it has a cast bar) and then channel that crystal on your co-tank.

On our next pull Gudran couldn't bubble because he didn't have the skill. Turns out it was a user interface problem because on our third pull of the evening we had to do some "fancy" taunting to allow him to reload his ui.

You can hear us talking about it in this video: http://www.youtube.com/watch?v=JKkx4XeUyj0&feature=youtu.be

Big thumbs up to Skyknight for making these videos! Awesome stuff.

After this we had like one hour left for two bosses.

And somehow, someway, somewhere we found the strength to get. it. done.

The next boss, Garasomething the Spiritfucker, was a two shot and it would have been a one shot if we didn't have some RNG screwing us over with some miscommunication, a DC and a bad phase transition.

We arrived at the spirit kings with 10 minutes left.

And we one shotted the encounter.

It was a bad raid - we could have done so much better

It was a frustrating raid - RNG was not our friend

It was a lootless raid - almost all loot that dropped went for offspec or DE

But we killed every boss we had killed before.

It was an awesome raid!


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