maandag 5 november 2012

Bertman vs the raid - unlikely kills

Once again a post intended for our officer forum only. Once again I cleaned it up to allow you guys to read something when Loozi is explaining bossfights :p

This one is about our raid on the 25th of October.


Another raid, another blogish post from yours truly.

I must say I’m impressed with last night’s raid.

I thought we would be getting some progress in on Feng and then kill him next raid. Oh how was I wrong.

First of all, mayor props to Bala/Shao. He picked up the tanking very fast. Both on the Stone Guard as on Feng. With Bala, Gud and me the tanking team is solid.

Our second Stone Guard kill was hectic. Part of it was because we had a new tank in the mix and that’s always iffy. Another mayor part of the confusion and hectic character of our kill was that we had a different set up of enemies as on our first kill. The mines needed some adapting on the raids part to get through. Still it only took 5 pulls to kill it. I’m confident we can put this fight on farm the coming weeks.

The kill came unexpected to me. We were making solid progress but not “we gonne kill him now”-progress. I wasn’t surprised there was a fuck up with the taunting somewhere near the end. The fight gets more and more hectic the longer it takes. I WAS surprised healers seemingly effortless healed through the overload of a non-petrifying Stone Guard. After the second non-petrifying Stone Guard overload people started dying left and right but somehow our healers got the raid stable again and we had just enough DPS to kill them off. An awesome kill indeed. Mac and Bala got epax and after one hour we could go and do progression attempts on Feng.

Feng is another fight that needs some serious attention (and dare I say skill) from the tanks.

Once again this was the first time Bala tanked the fight so he needed some practice pulls in before we could start our actual attempts.

Once again Bala picked up the tanking faster than I anticipated and before we knew it we were pushing phase 3.

A kill was in the air. Renown sniffed blood. Game faces where on. The A-game was brought. Shit was gonne go down.

Our kill was a thing of beauty. Phase one and phase two went off without a hitch. Earthquakes interrupted, Moving fire shit blocked and then we got to phase three.

Last raid Eerdragon pwned the raid with an epic suicide maneuver.

This time Eer resisted his urge to kick our behinds and moved in and or out when needed. Shit was going well. Cooldowns where being popped and pain was being brought.

Until people started dying.

Now, one or two dead dps is recoverable that late in the fight (3 %). But a dead tank is another issue entirely. Bala died and without him there was no-one to taunt the boss back and forth with.

The debuff started stacking on me and I started popping cooldowns left and right, my finger hovering over my lay on hands button.

Picture this: dead DPS everywhere, a dead tank and out-of-mana-healers.

It was then, in our darkest hour (an impending 1 % Renown style wipe) that a hero stepped up.

One of the most cool-headed reactions I’ve ever seen happened during that kill.

It takes skill, experience and balls the size of Azeroth to pull that shit off. And I’m almost
100 % certain non of you realized.

What do you do when you are a healer, completely out of mana and an impending 1 % wipe is incoming?

You die.

You intentionally take damage until you bite the dust.

That is, if you are a holy priest.

San’s Spirit of Redemption saved our collective asses.

And as soon as San’s Spirit faded, the boss died.

A victory snatched from the jaws of defeat.

Nerdgasms filled vent.


After the spoils of war where dividend we realized we had more than an hour left to do some progression attempts at Gara'jal the Spiritbinder.

We got Gara’jal to enrage at one attempt so I’m confident that once our DPS/healers get the fight completely under control, we will be victorious once again.

Perhaps as soon as next raid

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